Troll & I - Playstation 4, xbox one, nintendo switch
Working as part of a very small team (just the two of us) we worked hard to create dense detailed environments that tell a story and lead the player through the game and this was no easy feat on a game of this scale. We created a bank of reusable asset kits and textures
I contributed terrain, textures, hero objects, world building and the User Interface for the game.
I contributed terrain, textures, hero objects, world building and the User Interface for the game.
Troll & I - Props
I created many of the hero objects for Troll & I. Whether part of a larger puzzle or a stand a lone object I would develop the thumbnail concepts for the asset, model & texture and prepare it for animation. Due to the limitations of our game engine I decided to rework a few of them in Substance Painter.
PLAYSTATION VITA PETS - PS Vita
I was given the lead role for PlayStation Vita Pets and along with the art director played a key part in developing the art style for the game. I created much of the terrain and worked with my teammate to create several of key story point environments including the Pet Home and King's Castle. I also designed and created the UI for the game and worked closely with programmers regarding its implementation.
bang bang racing - playstation network, xbox live, android, iphone
Bang Bang Racing is a top-down racer developed for the PlayStation Network, XboxLive, PC and Android. I was given the lead role on two tracks which included designing the circuit, building the track & assets before world building and setting the lighting for the scene. The desert resort circuit was a collaboration between myself and another artist where I textured the terrain, completed the world building and took the track to its final production stages.